Monthly Archives: June 2013

Terrain in SketchUp II
Posted by on June 27, 2013
Posted in: creative community, geomodeling, tips and tricks

Continuing our discussion of how to work with terrain in Sketchup… If you went to all the trouble of creating some terrain in Sketchup (see Part I), you either never want to hear the word “mesh” again, or you’re bound and determined to forge ahead. If it’s the latter, read on. One big issue that […]

Unlucky Shot
Posted by on June 20, 2013
Posted in: animation, geomodeling, legal, SceneViz

Fat Pencil Studio’s SceneViz process can be a valuable tool to investigate and explain multiple scenarios. In this case, a digital recreation of a 1997 Rose Festival shooting was used to diagram potential bullet trajectories along a six block segment of downtown Portland. Dr. Ray Grimsbo of Intermountain Forensic Labs explains:   We created this […]

Live Diagramming
Posted by on June 13, 2013
Posted in: construction, DetailViz, legal, projects

The work we do for construction defect cases usually involves producing graphics to support the testimony of expert witnesses. We create illustrations, interactive diagrams, animations and even analog 3d models to help these experts explain how buildings function and how they fail. The approach we take depends on the point that needs to be made […]

Augmented Reality
Posted by on June 13, 2013
Posted in: creative community, software

For my first entry on the Fat Pencil blog, I present an exploration of augmented reality. Augmented reality is an emerging technique that uses a camera and software to make an image or 3D model appear within a photographed scene. The software scans the scene for markers and reacts to those markers, presenting a model […]

Printing in 3D
Posted by on June 5, 2013
Posted in: built projects, construction, DetailViz

Fat Pencil Studio is on a continuous quest to offer the best options for sharing complicated concepts; to explain them simply without losing their essence. We usually do this with images, diagrams, or interactive presentations. But sometimes it’s better to just hold something in your hand—to see the concept in actual real life, to feel […]

Terrain in SketchUp I
Posted by on June 3, 2013
Posted in: construction, creative community, geomodeling, projects, software, tips and tricks

In many projects that we do where real-world buildings are modeled, a flat ground plane is sufficient. However, there are times when representing the 3d nature of the site is interesting and/or important. In those cases, we work with digital terrain. Here are some examples of terrain models we’ve made: In working with terrain on […]

Glacial Pace
Posted by on June 3, 2013
Posted in: environment, inspiration, Uncategorized

I’ve had some notes to myself for blog post ideas lying around that suddenly came together last week. A few months ago, I came across this article on the NYT’s Dot Earth blog about a proposal by scientists to redefine sustainable development in terms of a single, comprehensive “bottom line.” This in contrast with the […]