Monthly Archives: November 2013

Steel Details
Posted by on November 25, 2013
Posted in: architecture, construction, DetailViz, inspiration, slideshow

The iconic skeletal structure of a steel building is normally concealed when construction is completed. I’ve made an animation of a mock steel building construction sequence to highlight the significance of different building elements. It begins with columns and beams that are further stabilized with joists and decking to form a frame. A non-load bearing […]

Wood Details
Posted by on November 12, 2013
Posted in: animation, architecture, construction, DetailViz, slideshow

The Watzek House designed by self-taught architect John Yeon in the 1930’s is now one of our local architectural landmarks and it displays very traditional and common construction methods from the region, a strong influence by the modernist movement of that time, and some Japanese and Scandinavian spatial touches. Not every wood frame building in […]

Many Welds Later
Posted by on November 5, 2013
Posted in: creative community, inspiration, projects

Following the production of our SceneViz 2D cars, I continued on with my fabrication adventures at ADX by learning to use the MIG welder. Many welds later, I now have myself a new dining room table. The design consists of a steel base and a top made of salvaged Douglas fir. The form was influenced by the […]

Graphic People
Posted by on November 5, 2013
Posted in: graphic design, inspiration

Different graphic styles have evolved to suit various creative industries. For example, product design favors the use of markers to create a solid field of color that can then be overlaid with highlights to emphasize texture and volume. Fashion design frequently uses watercolor to convey movement and pattern in fabric as it drapes a frame. […]

Before & After
Posted by on November 5, 2013
Posted in: construction, graphic design, mapping, projects

In any kind of work, it’s fun to compare before and after conditions to see how far you’ve come. Much of our construction-related work involves a fast-paced and efficient process in which a client sends us a rough version of what they have in mind, we put it through our FPS Graphic-ification Machine, and it […]