Monthly Archives: April 2014

Terrain in Sketchup III
Posted by on April 30, 2014
Posted in: construction, creative community, geomodeling, software, tips and tricks

Continuing our post series on modeling terrain in SketchUp (Terrain 1, Terrain 2), I have been trying a few other plugins that make life easier. The first one, called Simplify Contours, helps you weld and simplify contour lines (which may import as hundreds of little line segments) so you can more easily turn them into […]

Match Photo
Posted by on April 24, 2014
Posted in: illustration, photomatch, software, tips and tricks

During the past week I have been practicing methods for merging a model, an idea, a concept, or a prototype, into a photograph of a real scenario or context. In our practice we use a SketchUp plug-in called Advanced Camera Tools that allows us to input very detailed information about a photograph like distance to […]

Symmetry and Repetition
Posted by on April 20, 2014
Posted in: architecture, illustration, software, tips and tricks

In the last few weeks I’ve been experimenting with ways to increase productivity when using SketchUp. There are plugins, shortcut key commands, and other techniques that make modeling faster; however with practice I realized that a simple way to speed up SketchUp work is to find ways to minimize the number of things you have […]

SketchUp MeetUp
Posted by on April 10, 2014
Posted in: creative community, software, tips and tricks

We use SketchUp a lot at Fat Pencil Studio, so we thought it would be fun to organize a usergroup to meet and learn from other modelers out there. The kick-off meeting is happening a week from Tuesday, on April 22 at ADX. It will be a chance to geek out about SketchUp, network, drink […]