Related Projects

Sebastian's Farewell
Posted by on February 19, 2016
Posted in: creative community

The time has come for me to move on and to step aside from my position as an Illustrator here at Fat Pencil Studio. These past 27 months have been filled with rewarding experiences and many exciting and interesting projects which I never thought I would have the chance to be involved with. This experience […]

Seamless Textures
Posted by on January 7, 2016
Posted in: software, tips and tricks

In the world of 3d modeling seamless textures are important because they allow a small image repeat over a large surface, while keeping a manageable file size. SketchUp comes with a decent set of seamless textures, and you can download others from various sources on the internet. Over the past few months we’ve been able to create a […]

SketchUp 2016
Posted by on December 18, 2015
Posted in: software, tips and tricks

A special time of the year has arrived, and I am talking of course about the just released SketchUp 2016. Every year we get a few new upgrades with our preferred 3D modeling software. Some of the improvements are useful for all SketchUp users while others are only relevant for those working in certain industries. Here is a brief overview of […]

Holiday Poster Sale!
Posted by on December 7, 2015
Posted in: graphic design, mapping, projects

Now until the end of the year, our Bridges of Portland posters are on sale for just $24! Order one for yourself or a loved one by clicking here.

CLT construction
Posted by on November 12, 2015
Posted in: architecture, construction, DetailViz, inspiration

Cross-Laminated Timber (CLT) is an innovative and forward-thinking construction system that has made headlines in Portland recently. Originally developed in Central Europe in the mid-1990s as an alternative to stone, masonry and concrete construction, it uses manufactured wood panels (made up of smaller, and therefore more rapidly-renewable trees) to create buildings up to twelve stories […]

Sketchup + Vissim Workflow
Posted by on November 11, 2015
Posted in: animation, software, tips and tricks, transportation, Vissim

As you can read about in our on-going series of posts on the subject, we’ve been working on developing an efficient workflow for integrating SketchUp models into Vissim traffic simulations. While it is relatively straightforward to import 3d context into a traffic simulation that assumes a flat ground plane, our latest efforts have been focused […]

ADX Panoramic Tour
Posted by on October 14, 2015
Posted in: creative community, inspiration, interactive, projects, software

At Fat Pencil Studio we are always excited to add new tools to the array of techniques that we use to visually present information. So when we were offered the challenge of creating a virtual tour of an industrial warehouse this summer, we jumped at the chance. We knew we would need two things right […]

VR Panoramas
Posted by on August 28, 2015
Posted in: interactive, mobile, presentations, software

Photographs and illustrations help bring a story to life in the way text can’t. We use them in every project. Panoramic photos and 3d models give the viewer a better sense for what it’s like to be in a place, but they don’t always translate well to a flat presentation. Recent advancements in mobile technology […]

Balcony Fall
Posted by on August 17, 2015
Posted in: animation, construction, DetailViz, legal, projects

I’ve made a lot of graphics for use in court, but until recently I had never seen them in action. Last month, I traveled to Newport to provide trial support for a case involving a man who fell from a third-story balcony on a rainy, windy night. This was my first time in court, and […]

Unity FPS
Posted by on August 10, 2015
Posted in: animation, interactive, presentations, web

I probably heard about Unity engine a year ago, I was aware of its potential for developing video games and I remember seeing it used for some amazing architectural visualizations. Unity is a software for developing video games and it has the necessary tools and features for simulating an engaging environment (physics, lighting, animations, audio, […]