Category : animation

The Uncanny Valley

Featured Image: Roboticist Hiroshi Ishiguro and the android based on his likeness. More at Geminoid.jp If you’ve never heard of it before, the uncanny valley is a phrase used to describe the discomfort-inducing zone that an image or likeness of a human passes through on its way from abstract to representational. The term was first coined in 1970 by […]

Crime Scenes
Posted by on February 10, 2017
Posted in: animation, legal, SceneViz

Criminal law is interesting work, and I consider myself lucky to have learned about the process from an outsider’s perspective. In the past five years, Fat Pencil Studio has helped on numerous criminal cases—just a handful at first, but in 2016 we worked on ten, including seven murder cases. Whoa, what happened? Did criminal defense […]

Some Assembly (Diagrams) Required
Posted by on August 5, 2016
Posted in: animation, architecture, construction, DetailViz, illustration, legal, projects

When a legal dispute involves complicated information, technical jargon and/or unique physical assemblies, visual thinking tools can help lawyers better understand the facts of the case and better communicate their arguments to an audience. Buildings, structures and mechanisms can all find themselves at the center of a dispute. Understanding how the parts of the assembly […]

More Animator for SketchUp
Posted by on July 29, 2016
Posted in: animation, creative community, safety, software, transportation

Fat Pencil Studio has been Beta testing the new Fredo6 Animator plug-in, which (as of the most recent update!) includes a tracking camera feature. Of course I wanted to check that out right away, so I set up a model of a multi-modal intersection. The concern here is that visibility issues associated with the transit […]

Medical Diagrams
Posted by on July 7, 2016
Posted in: animation, graphic design, illustration, imaging, legal, projects

When a legal dispute involves complicated information, technical jargon and/or unique physical structures, visual thinking tools can help lawyers better understand the facts of the case and better communicate their arguments to their audience. Medical malpractice law is a prime example. Injuries and illnesses, and their diagnoses and treatments, have to be described by medical […]

SketchUp Basecamp 2016
Posted by on July 2, 2016
Posted in: animation, conferences, creative community, software, tips and tricks

Despite being the most widely used 3d-modeling program (35 million unique activations per year) SketchUp has been limited by it’s reliance on the Windows or Mac operating system…until now. Basecamp 2016 saw the unveiling of my.SketchUp.com, a complete 3d modeling environment inside a web browser. The new interface has pop up icons which streamline the toolbar […]

Driverless Traffic
Posted by on June 7, 2016
Posted in: animation, transportation, Vissim

We had the opportunity to work with our friends at PTV America again, this time to create base models for a traffic simulation involving driverless cars flowing through a signal-less intersection. Here is one of the many animations that came out of this collaboration: NBC Dateline aired some more of these animations in a segment […]

Sketchup + Vissim Workflow
Posted by on November 11, 2015
Posted in: animation, software, tips and tricks, transportation, Vissim

As you can read about in our on-going series of posts on the subject, we’ve been working on developing an efficient workflow for integrating SketchUp models into Vissim traffic simulations. While it is relatively straightforward to import 3d context into a traffic simulation that assumes a flat ground plane, our latest efforts have been focused […]

Balcony Fall
Posted by on August 17, 2015
Posted in: animation, construction, DetailViz, legal, projects

I’ve made a lot of graphics for use in court, but until recently I had never seen them in action. Last month, I traveled to Newport to provide trial support for a case involving a man who fell from a third-story balcony on a rainy, windy night. This was my first time in court, and […]

Unity FPS
Posted by on August 10, 2015
Posted in: animation, interactive, presentations, web

I probably heard about Unity engine a year ago, I was aware of its potential for developing video games and I remember seeing it used for some amazing architectural visualizations. Unity is a software for developing video games and it has the necessary tools and features for simulating an engaging environment (physics, lighting, animations, audio, […]