Category : creative community

Google Poly
Posted by on December 13, 2017
Posted in: AR/VR, creative community, Plugins, SketchUp, virtual reality

In a November 1st blog post, Google announced its launch of Poly, an online library of 3D objects where you can “browse, discover, and download.” At the end of the month, they also announced their Poly API (application programming interface) platform. So, who’re these new toys for? The API and library are primarily intended to […]

Quantify AR

Above: QuantifyAR: a full-fledged cost estimate for a construction project. Recently I had the chance to beta test QuantifyAR, an iOS app that uses augmented reality to take on-site measurements for construction projects. It then translates them into quantity take-offs and cost estimates. QuantifyAR promises to take what would undoubtedly be some hours’ worth of […]

Portland Streetcar How to Ride
Posted by on October 30, 2017
Posted in: creative community, projects, transportation

Last summer we had the pleasure of working with the fine folks at Portland Streetcar on a number of videos, one of which covers the specifics of “How to Ride” the streetcar. Production of this video was a blast (I hope you’ll see why), and we’re pleased to be able to share it with you […]

Put a Tree on it

Feature photo by Solterra Over the past two years, I’ve enjoyed watching the construction of Solterra’s new building on the corner of SE 9th & Division. As the project nears completion, some unique features are coming into focus. The south facade hosts a giant mural by UK Artist Finbarr Dac. He’s painted similar compositions all […]

Mapillary Action

Recently I heard about Mapillary, an open-source app that lets anyone with a camera and an internet connection contribute to a database of street view images from around the world. We use Google’s street view all the time to create 3D models of remote locations, so I was curious to see what Mapillary has to offer. […]

Design Thinking, in Theory
Posted by on June 12, 2017
Posted in: creative community, graphic design, inspiration

One of our biggest challenges at Fat Pencil Studio is simply explaining what we do. It’s not so hard to show off what we make: 3d models, diagrams, animations, maps, infographics, to name a few. However, these things are just the end result of a design process that we use to create visual stories. That […]

Laser Scans and Precision Modeling

As we mentioned in our previous post on Total Stations, electronic measuring devices are the standard when it comes to gathering precision data for 3D modeling. Laser scanners are becoming more powerful, less expensive, and thus more accessible for folks looking to create very precise 3D models. For what we do here at Fat Pencil Studio there […]

Welcome Yana!
Posted by on May 2, 2017
Posted in: creative community

We are excited to announce that Yana Stannik has joined as the 5th member of our growing team here at Fat Pencil Studio! She graduated from the University of Oregon in 2016 and moved to Portland shortly thereafter. Originally from the suburbs of Philadelphia, Yana earned her degree in architecture, with emphases in planning, preservation, and […]

Brain Candy Roundup

Here at Fat Pencil Studio, we try to have fun in our day-to-day, which is why we’ve always made a point to include what we like to call “Brain Candy” in our newsletters. Over time we’ve amassed an impressive collection of fun but stimulating links that we want to share all over again—because they’re just that […]

The Uncanny Valley

Featured Image: Roboticist Hiroshi Ishiguro and the android based on his likeness. More at Geminoid.jp If you’ve never heard of it before, the uncanny valley is a phrase used to describe the discomfort-inducing zone that an image or likeness of a human passes through on its way from abstract to representational. The term was first coined in 1970 by […]