Category : geomodeling

The Threshold of Detectability

Recently our studio got a copy of Eyal Weizman’s book, Forensic Architecture: Violence at the Threshold of Detectability. Weizman is the founder of Forensic Architecture, a research agency based in London and founded in 2011. They use a combination of forensic and architectural methods to investigate war crimes, assassinations, and other human rights abuses where there have been attempts […]

Placemaker Extension
Posted by on March 2, 2017
Posted in: creative community, geomodeling, mapping, photomatch, software, tips and tricks

Last month I had the honor of beta-testing Placemaker, a smart plugin that automatically integrates infrastructure data into 3D using the SketchUp geo-location feature. The full version has just been released (congratulations to mind.sight.studios!), and we are excited to continue integrating it into our workflow. Here’s a rough idea of how Placemaker works: the general […]

Sullivan's Crossing
Posted by on September 1, 2016
Posted in: geomodeling, photomatch, rendering, transportation

It’s become a tradition for summer interns at Fat Pencil Studio to create a SketchUp model for one of Portland’s 12 Willamette River bridges. But what happens when all the existing bridges have been modeled? We look to the future! After briefly considering the I-405 Flanders Street pedestrian bridge, we set our sights on a […]

Sellwood Bridge
Posted by on July 14, 2015
Posted in: built projects, geomodeling, transportation

For my first assignment as an intern at Fat Pencil Studio I was tasked with building a model of the new Sellwood Bridge, currently sitting about 75% completed. Documentation was limited to one invaluable elevation drawing, a west side interchange diagram, a couple of renderings of the designer’s own model, and a variety of photographs […]

Highway Visualizations
Posted by on June 8, 2015
Posted in: geomodeling, projects, transportation

Changes are afoot in Clackamas County, where ODOT is working on two stretches of Highway 224 to improve visibility and reduce turning conflicts. We worked with ODOT and Enviroissues to prepare these before/after visualizations to help stakeholders understand the proposed changes. You can learn more about these projects here. At 197th: At 232nd:

Terrain in Sketchup III
Posted by on April 30, 2014
Posted in: construction, creative community, geomodeling, software, tips and tricks

Continuing our post series on modeling terrain in SketchUp (Terrain 1, Terrain 2), I have been trying a few other plugins that make life easier. The first one, called Simplify Contours, helps you weld and simplify contour lines (which may import as hundreds of little line segments) so you can more easily turn them into […]

AR Bike Parking
Posted by on July 31, 2013
Posted in: geomodeling, imaging, mobile, photomatch, software

A month ago, we were making party prizes appear on a desk. Now we are making bikes appear in the streets. Continuing our exploration of augmented reality software, we have been experimenting with ways to visualize what new bike corrals would look like around our office. With a printed marker, a SketchUp model, and an iPhone […]

N'hood Development
Posted by on July 23, 2013
Posted in: geomodeling, graphic design, mapping, projects

My first project as an intern at Fat Pencil Studio was to develop some visualizations for possible growth scenarios in the east-side neighborhoods of Portland. In the process I learned how to tag a geographic location in a SketchUp model and then view the new model in the context of existing buildings in Google Earth. […]

PMLR Bridge
Posted by on July 16, 2013
Posted in: construction, geomodeling, mapping, transportation

The Portland Milwaukie Light Rail project will create many changes in Portland, but the most visible and exciting is the addition of a new bridge across the Willamette River. Notably, this will be Portland’s first bridge across the Willamette that excludes cars. The bridge is currently under construction and is scheduled to open in September […]

Terrain in SketchUp II
Posted by on June 27, 2013
Posted in: creative community, geomodeling, tips and tricks

Continuing our discussion of how to work with terrain in Sketchup… If you went to all the trouble of creating some terrain in Sketchup (see Part I), you either never want to hear the word “mesh” again, or you’re bound and determined to forge ahead. If it’s the latter, read on. One big issue that […]