Category : presentations

The Threshold of Detectability

Recently our studio got a copy of Eyal Weizman’s book, Forensic Architecture: Violence at the Threshold of Detectability. Weizman is the founder of Forensic Architecture, a research agency based in London and founded in 2011. They use a combination of forensic and architectural methods to investigate war crimes, assassinations, and other human rights abuses where there have been attempts […]

Out and About 2017
Posted by on June 8, 2017
Posted in: conferences, legal, presentations, transportation

Fat Pencil Studio started attending summer conventions with the Oregon Trial Lawyers (OTLA) in 2011 and the Oregon Criminal Defense Lawyers (OCDLA) in 2012. Besides being a good excuse to visit central Oregon, these meetings are a great way to show off what we do in person. If you are planning to attend one of […]

The Uncanny Valley

Featured Image: Roboticist Hiroshi Ishiguro and the android based on his likeness. More at Geminoid.jp If you’ve never heard of it before, the uncanny valley is a phrase used to describe the discomfort-inducing zone that an image or likeness of a human passes through on its way from abstract to representational. The term was first coined in 1970 by […]

Visual Reality
Posted by on September 8, 2016
Posted in: legal, mobile, presentations, virtual reality

We’ve seen huge advancements with augmented and virtual reality in the past five years. Fat Pencil Studio has played with some of the technology, but never found a reason to use it for a client project… until now. We were retained by the law firm Heinson & DeDoubbelaere to help visualize the impact of a permanent sight impairment […]

Live Design @ WeWork
Posted by on May 9, 2016
Posted in: creative community, events, presentations, SceneViz

Dug Ketterman of DugOut Design Studio and our very own Joshua Cohen co-hosted a real-time, 3D visualization exercise at WeWork, challenging 40 people to design a music and skating festival. This imaginary event was to take place in the North Park Blocks just outside WeWork’s doors. We brainstormed a tree house stage, hot dog stand, and skate ramp-jump over […]

Green Loop

The Green Loop is a concept for a continuous six-mile loop of active transportation and place-making infrastructure that would connect the east and west sides of central Portland. The concept has been around for a few years, but recently the John Yeon Center for Architecture and the Landscape in partnership with Portland Bureau of Planning […]

OATS 2016

Better Block PDX presented at the Oregon Active Transportation Summit (OATS) 2016, curated by Katie Mangle of Alta Planning. I spoke about the role information design plays in our projects. The leap of imagination that helps Better Block projects become real changes in space use is accomplished partly with good visuals which connect the intent of the project partners with […]

Timeline Tips
Posted by on September 21, 2015
Posted in: graphic design, legal, presentations, tips and tricks

When telling a story, you start at the beginning, proceed to the middle and end with the end. So simple, right? Unfortunately, most cases are built around more than three pertinent events. Several things might have happened in the beginning, which led to dozens of events in the middle, and by the time you get […]

VR Panoramas
Posted by on August 28, 2015
Posted in: interactive, mobile, presentations, software

Photographs and illustrations help bring a story to life in the way text can’t. We use them in every project. Panoramic photos and 3d models give the viewer a better sense for what it’s like to be in a place, but they don’t always translate well to a flat presentation. Recent advancements in mobile technology […]

Unity FPS
Posted by on August 10, 2015
Posted in: animation, interactive, presentations, web

I probably heard about Unity engine a year ago, I was aware of its potential for developing video games and I remember seeing it used for some amazing architectural visualizations. Unity is a software for developing video games and it has the necessary tools and features for simulating an engaging environment (physics, lighting, animations, audio, […]