Category : software

Laser Scans and Precision Modeling

As we mentioned in our previous post on Total Stations, electronic measuring devices are the standard when it comes to gathering precision data for 3D modeling. Laser scanners are becoming more powerful, less expensive, and thus more accessible for folks looking to create very precise 3D models. For what we do here at Fat Pencil Studio there […]

Steel Bridge Animation

Recently I wrote about a model I made of Portland’s Steel Bridge. The post featured a slideshow of the bridge at different stages in its lift process, and at the time I hadn’t yet fully animated it. I’ve had the opportunity since then to experiment with a couple of different plugins for SketchUp and was able to produce a video of the […]

Total Station and SketchUp

For anyone who hasn’t gotten the memo yet, electronic measuring devices are the gold standard for collecting precision measurements for both construction surveys and crime scene reconstructions. Points in space are recorded by the device and logged either in a text file or with its own proprietary software. From there it’s just a matter of having the know-how to interpret and […]

Placemaker Extension
Posted by on March 2, 2017
Posted in: creative community, geomodeling, mapping, photomatch, software, tips and tricks

Last month I had the honor of beta-testing Placemaker, a smart plugin that automatically integrates infrastructure data into 3D using the SketchUp geo-location feature. The full version has just been released (congratulations to mind.sight.studios!), and we are excited to continue integrating it into our workflow. Here’s a rough idea of how Placemaker works: the general […]

Certified Content Developer
Posted by on October 3, 2016
Posted in: creative community, software, tips and tricks

SketchUp has launched a new set of modeling standards for its popular 3D Warehouse. Fat Pencil Studio has passed this SketchUp certification test to become a Certified Content Developer and is now featured on the SketchUp Resource Center page. In addition to setting a baseline for user-friendly models found online, the SketchUp certification training documents many tips for utilizing SketchUp tools. […]

Profile Builder
Posted by on August 4, 2016
Posted in: software, tips and tricks

Hello! My name is Hunter Kirkland and I’m the summer intern at Fat Pencil Studio and an architecture graduate student at the University of Oregon in Portland. Part of my time here has been spent learning a new and exciting SketchUp extension, Profile Builder. When I first started investigating this extension at Joshua’s request, the idea […]

More Animator for SketchUp
Posted by on July 29, 2016
Posted in: animation, creative community, safety, software, transportation

Fat Pencil Studio has been Beta testing the new Fredo6 Animator plug-in, which (as of the most recent update!) includes a tracking camera feature. Of course I wanted to check that out right away, so I set up a model of a multi-modal intersection. The concern here is that visibility issues associated with the transit […]

SketchUp Basecamp 2016
Posted by on July 2, 2016
Posted in: animation, conferences, creative community, software, tips and tricks

Despite being the most widely used 3d-modeling program (35 million unique activations per year) SketchUp has been limited by it’s reliance on the Windows or Mac operating system…until now. Basecamp 2016 saw the unveiling of my.SketchUp.com, a complete 3d modeling environment inside a web browser. The new interface has pop up icons which streamline the toolbar […]

Driverless Traffic
Posted by on June 7, 2016
Posted in: animation, transportation, Vissim

We had the opportunity to work with our friends at PTV America again, this time to create base models for a traffic simulation involving driverless cars flowing through a signal-less intersection. Here is one of the many animations that came out of this collaboration: NBC Dateline aired some more of these animations in a segment […]

Seamless Textures
Posted by on January 7, 2016
Posted in: software, tips and tricks

In the world of 3d modeling seamless textures are important because they allow a small image repeat over a large surface, while keeping a manageable file size. SketchUp comes with a decent set of seamless textures, and you can download others from various sources on the internet. Over the past few months we’ve been able to create a […]