Category : virtual reality

Google Poly
Posted by on December 13, 2017
Posted in: AR/VR, creative community, Plugins, SketchUp, virtual reality

In a November 1st blog post, Google announced its launch of Poly, an online library of 3D objects where you can “browse, discover, and download.” At the end of the month, they also announced their Poly API (application programming interface) platform. So, who’re these new toys for? The API and library are primarily intended to […]

Quantify AR

Above: QuantifyAR: a full-fledged cost estimate for a construction project. Recently I had the chance to beta test QuantifyAR, an iOS app that uses augmented reality to take on-site measurements for construction projects. It then translates them into quantity take-offs and cost estimates. QuantifyAR promises to take what would undoubtedly be some hours’ worth of […]

The Year of VR
Posted by on December 6, 2016
Posted in: interactive, legal, projects, SceneViz, virtual reality

(Feature image credit: Faye Orlove for Marketplace) As 2016 draws to a close, I’m reflecting on a crush of breathless news coverage on the topic of Immersive Virtual Reality (VR). Most recently, I listened to an episode of the Marketplace Codebreaker Podcast, titled Alternate Reality, which included an excellent segment on VR in the courtroom. The […]

Visual Reality
Posted by on September 8, 2016
Posted in: legal, mobile, presentations, virtual reality

We’ve seen huge advancements with augmented and virtual reality in the past five years. Fat Pencil Studio has played with some of the technology, but never found a reason to use it for a client project… until now. We were retained by the law firm Heinson & DeDoubbelaere to help visualize the impact of a permanent sight impairment […]