Sellwood Bridge
Posted by on July 14, 2015
Posted in: built projects, geomodeling, transportation

For my first assignment as an intern at Fat Pencil Studio I was tasked with building a model of the new Sellwood Bridge, currently sitting about 75% completed. Documentation was limited to one invaluable elevation drawing, a west side interchange diagram, a couple of renderings of the designer’s own model, and a variety of photographs […]

Orange Line
Posted by on July 10, 2015
Posted in: built projects, transportation

After many months of anticipation, I finally had an opportunity to ride a TriMet MAX Train over the new Tilikum Crossing. This special preview ride from downtown Portland to Milwaukie and back was organized by the Women’s Transportation Seminar (WTS). Full train service begins on September 12, 2015. I was really looking forward to the view from the […]

Mo Betta Block
Posted by on July 7, 2015
Posted in: creative community, transportation

As people that care a lot about public space and street safety, it’s been exciting to watch Better Block PDX put together major street reconfiguration demo projects in our fair city. We were proud to be a part of the 3rd Ave project last October, and had a chance to volunteer with them during Better […]

The Fleet Departs
Posted by on June 10, 2015
Posted in: animation, tips and tricks, transportation

The Rose Festival often attracts naval ships to lay anchor in Portland’s downtown Waterfront Park. After a weekend of celebrating their shore leave, the sailors had to depart on Monday. I happened to catch one of the larger ships beginning its journey down the Willamette River under a fully raised Steel Bridge. I took a […]

Highway Visualizations
Posted by on June 8, 2015
Posted in: geomodeling, projects, transportation

Changes are afoot in Clackamas County, where ODOT is working on two stretches of Highway 224 to improve visibility and reduce turning conflicts. We worked with ODOT and Enviroissues to prepare these before/after visualizations to help stakeholders understand the proposed changes. You can learn more about these projects here. At 197th: At 232nd:

Dynamic Components III

SketchUp offers great opportunities for interactive visualizations, and perhaps one of its most interesting features for this purpose is dynamic components (check our previous posts about them: I and II). I must admit, though, that I had not dared to try them enough to consider using them. But the right project came along, so I […]

Posted by on June 1, 2015
Posted in: Uncategorized

Congratulations to our client Chris Carlson on winning two state awards from the Minnesota chapter of the American Society of Landscape Architects [Honor Award, Communication: Mind Land: A Short Field Guide; Merit Award, Analysis and Planning: Peter Mitchell Landscape Framework Plan]. Both projects provide progressive reclamation practices and a long-term (60 year) strategy for reclaiming […]

Tilikum Details
Posted by on May 8, 2015
Posted in: architecture, built projects, inspiration, transportation

Put two engineers and an architect together on a panel and you’ve got my attention. Get them talking about Portland’s newest bridge and I’m there! Last night’s lecture was titled The Spirit of Details and featured Tilikum Crossing architect David MacDonald along with engineers Semyon Treyger and David Goodyear. The event had something for everyone: from a […]

FPS... The Movie
Posted by on May 7, 2015
Posted in: creative community, inspiration, software

Fat Pencil Studio is an unusual company, and I’ve always found it challenging to fully explain what we do. I carry around business cards with pictures on the back. I arrive at conferences with a laptop to show examples of our work. My approach has always been to show up in person to explain our […]

Weeds Never Sleep
Posted by on May 1, 2015
Posted in: projects

Some projects definitely have more personality than others. We recently finished up work for an innovative Kickstarter project called “HotShot,” an organic herbicide sprayer. Inventor Michael Peterson came to us with a great idea and a rough sketch, and we had a lot of fun developing a 3d model and supporting images. The HotShot allows […]